The velocity mode requires a press/drag/release sequence. The press generates a free mass, the drag generates a black arrow connected to the mass, and the release freezes the situation. The arrow is an indicator for the velocity (speed plus direction) of the mass point. Its direction indicates the direction of the motion, and its length indicates the absolute value of the velocity, that is, the speed. The longer the arrow, the faster the object. Pressing the mouse button over an existing mass adds a velocity arrow to that mass.
Velocity arrows are used for two purposes:
A priori it is not clear what length corresponds to what speed of a mass point. Therefore, some convention is necessary. The convention taken in CindyLab is best understood in the case in which the animation-speed slider is dragged to its maximum. In this case, a mass travels exactly the length of its velocity arrow in one simulation time step. The situation is illustrated in the following picture.
For many purposes this behavior may be a bit too fast, but it is a good way of normalizing the speed treatment.
The basic properties of a velocity can be set and changed by inspecting it with the Inspector and opening the physics tab (this is the fourth tab in the top row). The physics inspector for a generic mass looks as follows:
The precise meaning of the two controls is as follows:
Velocity and CindyScript
Like any CindyLab object, a velocity has several fields that can be read and very often set by CindyScript. The following list shows the accessible fields for masses:
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